To solve this problem, 3D graphics APIs were created, so that developers could program their software to be compliant with the API, and not with each and every piece of hardware. This was a very costly and inefficient approach. Developers were forced to program games with vendor-specific paths for each and every type of graphics card they wished to support. The acronym API stands for Application Programming Interface, which essentially means a programming standard that is accessible to everyone.īefore 3D graphics APIs, each graphics card company had its own proprietary method of making their graphics card work with games. To grasp their significance, a short explanation and history of Graphics APIs is in order. These terms are probably some of the most often quoted and least often understood. Microsoft's DirectX And Shader Model Versions
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